Tuesday, November 20, 2012

Problem Three

Is Game Design, in itself, a form of "Play"?
Justify how Game Design is or is not a form of "Play".

Well to me, i think that Game Design is a form of "Play" because if you want to be a Game Designer, you need to somewhat understand the form of "Play" before you can create a game for others to play with.

For example, as a Game Designer, you may want your game to be a competitive one or chance-based one. Therefore, in a form of "Play", here comes Agon and Alea. But before creating the game, you need to know the two term Agon and Alea before you can proceed further.

Agon a.k.a Competition/Competitive

Alea a.k.a Chance/Probability

After knowing the terms, the Game Designer now can create the game they want from the form of "Play". Example, if i want to create a Poker Cards game, it will consists Alea, during shuffling of cards and Agon, during the play of cards between players which determines a winner. Therefore, if a Game Designer have an idea of making a game like Poker, he would have to know when and where Alea & Agon can be placed in the game of Poker. Nonetheless, after creating the game, the Game Designer can test out the game to see if the "Play" is smooth or whether it fits the game itself before changing or altering the game.

Nevertheless, in my point of view, i think that Game Design is a form of "Play" because if a Game Designer wants to create a game for others to play, he/she must know the "play" before the game can be created. If he/she do not know what "play" the game wanted to be, then it would harder to create a game for others to play with as he/she might not get the inspiration. Since the form of "Play" could help in a Game Design and which a Game Design can give you a form of "Play".

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Alright! If you have anything to share about whether if Game Design is or is not a form of "Play", don't be shy and share you opinions out! Great thanks!

That's all for you! See you again!

Tuesday, November 6, 2012

Problem Two

A "Thousand-Year Game" is a game that people would still probably be playing in a thousand years from now. Pick a game that you think deserves the title of "A Thousand-Year Game", and justify.

Well, I think the game that people would still probably be playing in a thousand years from now would be this running around game called, "Catching".

So... What is "Catching"? Is it catch fish? Balls? Or you?
Actually, all of the above can be caught. But the most favorable answer would be, YOU.

Here's a  brief explanation of how "Catching" is played:
  1. Find an open-spaced area, probably a big one because you would be running around.
  2. Gather your players. The more the merrier!
  3. You can choose to vote who to be a "Catcher" (Majority wins) OR volunteer yourself to be the "Catcher".
  4. After choosing the "Catcher", he/she has to stay in a spot to count from "1 to 10" (For a newly started game).
  5. During the 10 seconds count, everyone EXCEPT the "Catcher" would have to run away as far as they could from the "Catcher". (This is to avoid been caught when the game starts).
  6.  When the count reaches "10",  the "Catcher" will have to prey on the victims who had run away.
  7. To catch someone, the "Catcher" will have to tap the victim on any parts of the body EXCEPT the sensitive areas. (Gentlemen, please be careful & LOOK before tapping!)
  8. When a victim is caught, the victim will become the "Catcher" and the previous "Catcher" would become a victim which then he/she must now run away from the current "Catcher".
  9. The new "Catcher" would now start to prey on other victims and continues like a cycle.
  10. Lastly, there is no fixed rule to end this game. Therefore, you can end the game by voting yourself out.
Why did I chose "Catching" to deserve the title of "A Thousand-Year Game"?

Well, mainly because this game has no fixed time of playing, which is to say you can play at anytime, anywhere and with anyone. It was also because I had played "Catching" before during the past 10 years of my life in school, outdoor & open-spaced area (field) and buildings (shopping mall, house flats) which was why I had a great, fun experience and memories of the game.

Nevertheless, I can still see kids aged between 6 to 12 are still playing catching between themselves. Which then contributed to the popularity of the game and thus having a greater chance of it deserving "A Thousand-Year Game" title.

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Alright! If you have any games that you think it deserves "A Thousand-Year Game" title, don't be shy and just share your opinion out! Great thanks!

That's all for you! See you again!